The Impact of the Underuse of Digital Games in Social Studies Education
When it comes to digital games-based learning – specifically, regarding the use of digital games in the social sciences – education lags behind other major institutions, including government, business, and medicine. Although researchers, administrators, and educators have made many strides in the application and use of educational technology, advancements concerning digital games have been less consistent over the past 20 years. Thus, the aim of this literature review is to determine the impact of the underuse of digital games in Social Studies education.